Tuesday, November 10, 2020

How to make a Snake game using Python..

 





import turtle
import time
import random
delay=0.1
# set up the screem
win= turtle.Screen()
win.title("Snake Game By Sumit Sarkar  ")
win.bgcolor("green")
win.setup(width=600,height=600)
win.tracer(0)
#snake head
head=turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0,0)
head.direction="stop"
#Snake food
food=turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0,100)

segments= []
#functions

def go_up():
    if head.direction!="down":
        head.direction ="up"
def go_down():
    if head.direction!="up":
        head.direction="down"
def go_right():
    if head.direction!="left":
        head.direction="right"
def go_left():
    if head.direction!="right":
        head.direction="left"
def move():
    if head.direction == "up":
        y = head.ycor()
        head.sety(y+20)
    if head.direction == "down":
        y = head.ycor()
        head.sety(y-20)
    if head.direction == "left":
        x = head.xcor()
        head.setx(x-20)
    if head.direction == "right":
        x = head.xcor()
        head.setx(x+20)
    

#keyboard binding
win.listen()
  
win.onkeypress(go_up,"w")   
win.onkeyrelease(go_down,"s")
win.onkeypress(go_left,"a")
win.onkeypress(go_right,"d")
#maingameloop
while True:
    win.update()
    #chack for collision with the border
    if head.xcor()>290 or head.xcor()<-290 or head.ycor()>290 or head.ycor()<-290:
        time.sleep(1)
        head.goto(0,0)
        head.direction='stop'
        #hide the segment
        for segment in segments:
            segment.goto(1000,1000)
        #clear the segments
        segments.clear()
    # chack for a collision with the food
    if head.distance(food)<20:
        #move the food to a random spot
        x=random.randint(-290290)
        y= random.randint(-290290)
        food.goto(x,y)
        #add a segment
        new_segment=turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("grey")
        new_segment.penup()
        segments.append(new_segment)
    # move the end segments first in reverse order
    for index in range(len(segments)-1,0,-1):
        x=segments[index-1].xcor()
        y=segments[index-1].ycor()
        segments[index].goto(x,y)
    # move segment 0 to where the head is
    if len(segments)>0:
        x=head.xcor()
        y=head.ycor()
        segments[0].goto(x,y)

    move()
    
    # check for head collision with the body segments
    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)
            head.goto(0,0)
            head.direction="stop"
            for segment in segments:
                segment.goto(10001000)

            segments.clear()
   

    time.sleep(delay)

win.mainloop()

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